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DOS EMULATOR FOR MAC 10.14 CODESimple scalers fixed to properly compare all pixels toĭetect changes properly, instead of only the first 4-8ĮGA/VGA text rendering combined to reduce code copypasta Simple scalers (normal 2x-5x and SAI) revised to processĬhanges and scaler rendering in larger blocks for possible The entire scanline instead as a performance adjustment Option to omit per-pixel compare in scaler and process Simple scalers now offer compile-time (not run-time) Raspberry Pi keep up with DOS gaming better. This means a reduced CPU load with scalersīecause it only detects frame changes every line beforeĬhanges detected, and then on average every 12th line Of rendering without compare within a limited count beforeĬhecking again. State so that detection of a changed line triggers a block Simple scaler rendering has altered the RENDER start line ![]() Linux/X11 support fixed not to assume XRandR extensionsĪre present, but to instead ask the X11 server first. The cycle count back to the original value. This fixes a problem where adjusting the cycleĬount then changing the CPU core caused DOSBox-X to reset DOS EMULATOR FOR MAC 10.14 MAC OSIts goals include software to be able to A) run Darwin/PPC executables, including Mac OS X, its libraries and its applications, on Darwin/x86 (using emulation/dynamic reco. Windows builds (compiled with VS2017) now have workingĪdjusting CPU cycles with F12 + – / F12 + + (IncrementĪnd Decrement Cycles shortcuts) now updates cpu cycles The SoftPear Project aims to create IBM PC/Apple Macintosh compatibility software. ![]() SDL1 fix for display problems (blank windows) on Mac DOS EMULATOR FOR MAC 10.14 FOR MAC OS XSDL1 High DPI support for Mac OS X users with Retina Prior to this fix, theĭOSBox-X UI was unusable due to mixed input eventsįrom both the touchpad and the mouse input from the Touch events, because SDL2 sees the touchpad on Mac OS X SDL2 builds updated to completely ignore SDL2 builds now have working XBRZ scaler support. Recent versions of OS X, OpenGL output givesīetter performance than surface (CGBitmap) based Output (if compiled with OpenGL support). Mac OS X SDL1 builds now default to the OpenGL Mac OS X SDL2 builds now use the native OS X menu DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD. System uptime in nanoseconds: 458029331947 System model name: iMac15,1 (Mac-42FD25EABCABB274) Kernel Extensions in process name corresponding to current thread: VirtualBoxVMĭarwin Kernel Version 18.2.0: Thu Dec 20 20:46: root:xnu-4903.241.1~1/RELEASE_X86_64 Panic(cpu 0 caller 0xffffff801a2599d6): "invalid commandSleep while not holding the (CPU 0), Frame : Return Address The only thing that changes is the CPU#.Ĭode: Select all Expand view Collapse view Anonymous UUID: E4C1D2B6-1052-0AB9-E973-F538C43A3503 The BSD process name corresponding to current thread is always VirtualBoxVM, and the kernel extensions in backtrace are always and. Has anyone else experienced this (or can anyone reproduce this)? Is there a fix in progress for this? It also occurs sometimes if I just wait long enough. I have a 100% success rate reproducing the kernel panic by doing this. DOS EMULATOR FOR MAC 10.14 BLUETOOTHSwitch bluetooth keyboard and trackpad off and back on Start any virtual machine, and make sure it is the active window DOS EMULATOR FOR MAC 10.14 PROSystems: iMac 2015 and MacBook Pro 15" 2017 (occurs on both hosts), bluetooth keyboard and trackpad, host OS Mac OS X 10.14.3 (Mojave), VirtualBox 5.2.26 and 6.0.4 (occurs in both), Windows XP and 7 guest OS (occurs in both) I reproducibly experience kernel panics under the following conditions: ModEdit related ticket: #18107: OSX Majove host panic reboots ![]()
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